The Chameleon
A bluffing deduction game for everyone.
Each round involves two missions, depending on whether you’re the Chameleon or not.
Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word.
Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.
At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)
Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.
| Ages: | 14+ |
| NoOfPlayers: | 3-8 Players |
| PlayTime: | 15-15 Minutes |
| Playing Time : | Under 30 Minutes |
| BGG Link: | BGG Link |
| Game Type: | Party Games |
| Game Categories: | Bluffing | Card Game | Deduction | Humor | Party Game | Word Game |
| Game Mechanisms: | Hidden Roles | Targeted Clues | Team-Based Game | Voting |
| Game Family: | Animals: Chameleons | Digital Implementations: Tabletopia |
| Game Designer(s): | Rikki Tahta |
| Game Artist(s): | Ben Drummond | Zoe Lee |
| BGG Rank Overall: | 1996 |
| BGG Weight: | 1.06 |
| BGG Weight Filter: | < | 2 |
A bluffing deduction game for everyone.
Each round involves two missions, depending on whether you’re the Chameleon or not.
Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word.
Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.
At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)
Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.
