Isle of Skye: From Chieftain to King
Isle of Skye is one of the most beautiful places in the world, with soft sand beaches, gently sloping hills, and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone.
In the tile-laying game Isle of Skye: From Chieftain to King, 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored.
Thanks to the scoring tiles, each game is different and leads to different tactics and strategies, but having enough money is useful no matter what else is going on. Managing that money can be tricky, though. Each turn, each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great, but only so long as someone actually pays the price because if no one opts to buy, then the seller must buy the tiles at the price they previously requested.
In the end, the player with the best kingdom—and not the richest player—becomes the sovereign of the island.
| Ages: | 8+ |
| NoOfPlayers: | 2-5 Players |
| PlayTime: | 30-50 Minutes |
| Playing Time : | Upto 1 Hour |
| BGG Link: | BGG Link |
| Game Type: | Family Games | Strategy Games |
| Game Categories: | Economic | Territory Building |
| Game Mechanisms: | Auction/Bidding | Catch the Leader | Set Collection | Tile Placement | Turn Order: Progressive |
| Game Family: | Country: Scotland | Game: Isle of Skye (Lookout Games) |
| Game Designer(s): | Andreas Pelikan | Alexander Pfister |
| Game Artist(s): | Klemens Franz |
| BGG Rank Overall: | 235 |
| BGG Weight: | 2.25 |
| BGG Weight Filter: | 2 to 3 |
Isle of Skye is one of the most beautiful places in the world, with soft sand beaches, gently sloping hills, and impressive mountains. The landscape of Isle of Skye is breathtaking and fascinates everyone.
In the tile-laying game Isle of Skye: From Chieftain to King, 2–5 players are chieftains of famous clans and want to build their kingdoms to score as many points as possible—but in each game only four of the sixteen scoring tiles will be scored.
Thanks to the scoring tiles, each game is different and leads to different tactics and strategies, but having enough money is useful no matter what else is going on. Managing that money can be tricky, though. Each turn, each player places two area tiles in front of them and sets the selling price for the tiles. Setting a high price is great, but only so long as someone actually pays the price because if no one opts to buy, then the seller must buy the tiles at the price they previously requested.
In the end, the player with the best kingdom—and not the richest player—becomes the sovereign of the island.
