
Each player in 5 Minuten Puzzle takes one of the player sheets — making sure that everyone is using the same side — and a pen. One side of the sheet shows a roughly hexagonal grid composed of black hexes and blue and red circles (collectively "spaces"), while the other side has these hexes and circles arranged like a bear's head.
On a turn, any player rolls the die, then you each must draw one of the shapes next to this die result— e.g., a circle, two hexes, and another circle in a line — into the grid, then cross it out to indicate that you can't use it again. You can place the first shape anywhere, then all subsequent shapes you add must touch something you've drawn previously. If you've used both shapes for a number, you can choose any available shape, then cross it out. If you can't place a shape or decline to do so, you must still cross one out.
After twelve die rolls, you will have three or more spaces still open (because the grid has 51 spaces). You then score penalty points for each unfilled space: 3 for red, 2 for blue, and 1 for black. Additionally you score 1 penalty point for each different area of unfilled spaces in your grid. Whoever has the fewest penalty points wins.
As a variant for experience players, each player can fill in 0-3 spaces in their grid before starting play. This possibly allows you to have a lower score, but only if you can still place all of the shapes in your grid.
- Publisher: Nürnberger-Spielkarten-Verlag
- Model: 3615
Game Details
BGG Link: | BGG Link |
Game Mechanisms: | Dice Rolling |
Game Family: | Mechanism: Roll-and-Write | Series: MINNYS (Nürnberger-Spielkarten-Verlag) | Series: Nature Line (Nürnberger-Spielkarten-Verlag) |
Game Designer(s): | Steffen Benndorf |
Game Artist(s): | Christian Opperer |
BGG Rank Overall: | 15933 |
BGG Weight: | 2 |
BGG Weight Filter: | 2 to 3 |
Each player in 5 Minuten Puzzle takes one of the player sheets — making sure that everyone is using the same side — and a pen. One side of the sheet shows a roughly hexagonal grid composed of black hexes and blue and red circles (collectively "spaces"), while the other side has these hexes and circles arranged like a bear's head.
On a turn, any player rolls the die, then you each must draw one of the shapes next to this die result— e.g., a circle, two hexes, and another circle in a line — into the grid, then cross it out to indicate that you can't use it again. You can place the first shape anywhere, then all subsequent shapes you add must touch something you've drawn previously. If you've used both shapes for a number, you can choose any available shape, then cross it out. If you can't place a shape or decline to do so, you must still cross one out.
After twelve die rolls, you will have three or more spaces still open (because the grid has 51 spaces). You then score penalty points for each unfilled space: 3 for red, 2 for blue, and 1 for black. Additionally you score 1 penalty point for each different area of unfilled spaces in your grid. Whoever has the fewest penalty points wins.
As a variant for experience players, each player can fill in 0-3 spaces in their grid before starting play. This possibly allows you to have a lower score, but only if you can still place all of the shapes in your grid.
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