YINSH
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
| Ages: | 9+ |
| NoOfPlayers: | 2-2 Players |
| PlayTime: | 30-60 Minutes |
| Playing Time : | Upto 1 Hour |
| BGG Link: | BGG Link |
| Game Type: | Abstract Games |
| Game Categories: | Abstract Strategy |
| Game Mechanisms: | Catch the Leader | Grid Movement | Pattern Building |
| Game Family: | Category: Combinatorial | Digital Implementations: Boiteajeux | Misc: Mensa Select | Players: Two Player Only Games | Series: GIPF Project |
| Game Designer(s): | Kris Burm |
| Game Artist(s): | Kris Burm | lu'cifer |
| BGG Rank Overall: | 194 |
| BGG Weight: | 2.69 |
| BGG Weight Filter: | 2 to 3 |
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
