
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
- Publisher: Rio Grande Games
- Model: Rio224
Game Details
BGG Link: | BGG Link |
Game Type: | Abstract Games |
Game Categories: | Abstract Strategy |
Game Mechanisms: | Catch the Leader | Grid Movement | Pattern Building |
Game Family: | Category: Combinatorial | Digital Implementations: Boiteajeux | Misc: Mensa Select | Players: Two Player Only Games | Series: GIPF Project |
Game Designer(s): | Kris Burm |
Game Artist(s): | Kris Burm | lu'cifer |
BGG Rank Overall: | 194 |
BGG Weight: | 2.69 |
BGG Weight Filter: | 2 to 3 |
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
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YINSH
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