Wonderland's War: Shards of Madness
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Wonderland's War: Shards of Madness
The denizens of Wonderland are choking on the ever so serious business of war. The Cheshire Cat offers them a madness fix in the form of corrupted shards. These Wonderlandians and their artifacts offer powerful rewards, but at what cost? Will you risk looking into the chaotic grin of the cheshire? Will you drink the Hatter's mercurial tea?
An all-new 35-card expansion!
Includes in The Shards of Madness:
- 24 Wonderlandian Cards
- 10 Quest Cards
- 1 Battle Marker Card
- 8 10x Shard cardboard Tokens
Wonderlandian Cards
The new Wonderlandian cards are focused on giving, gaining and discarding Shards during the War phase. These cards allow players to risk gaining more shards for strong boosts, as well as new ways to discard shards, or give them to other players. The contest for who will gain the extra Madness chip at the end of the next Tea Party now starts in the War Phase.
Leader Quests & Double Feats
The two new quest types allow players more ways to score questing points. Leader quests can be completed in any region, granted that your Leader is present. The double Feat quests have two feats that can be completed, giving players more reason to enter the fray in different regions.
Starting Battle Reward
The Entombed Sword now not only marks where the starting battle will occur, but grants a strong bonus to the winner of that battle. This double-sided card gives more texture to your choice of where to send your supporters and which battles you will attempt to win each round.
The Shards of Madness expansion offers a full set of new Wonderlandian cards that emphasize and enhance Shards as a resource, new Quest types that will push your strategy in new directions, and a Starting Battle reward that adds incentive to win in the first battle region.
₹ 2,700.00
Ex Tax: ₹ 2,700.00
THIS GAME IS NOT IN STOCK AND IS PRE-ORDER
You are pre-ordering this item which will be available for shipping as per the date mentioned.
Kindly note that the date given is approximate and we put in our sincere efforts to ship them on committed date. However, shipping may be delayed due to circumstances beyond our control.
If you are not ready to accept any delay, please do not place order.
Also, we will not be able to send you updates on arrival dates, delays etc. unless you ask us.
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
| Ages: | 13+ |
| NoOfPlayers: | 2-5 Players |
| PlayTime: | 45-125 Minutes |
| Playing Time : | Above 2 Hours |
| BGG Link: | BGG Link |
| Game Categories: | Expansion for Base-game | Fantasy |
| Game Mechanisms: | Area Majority / Influence | Deck, Bag, and Pool Building | Dice Rolling | Open Drafting | Push Your Luck |
| Game Family: | Books: Alice in Wonderland | Crowdfunding: Kickstarter | Settings: Wonderland's War (Druid City Games) |
| Game Designer(s): | Ben Eisner | Tim Eisner | Ian Moss |
| Game Artist(s): | Manny Trembley |
The denizens of Wonderland are choking on the ever so serious business of war. The Cheshire Cat offers them a madness fix in the form of corrupted shards. These Wonderlandians and their artifacts offer powerful rewards, but at what cost? Will you risk looking into the chaotic grin of the cheshire? Will you drink the Hatter's mercurial tea?
An all-new 35-card expansion!
Includes in The Shards of Madness:
- 24 Wonderlandian Cards
- 10 Quest Cards
- 1 Battle Marker Card
- 8 10x Shard cardboard Tokens
Wonderlandian Cards
The new Wonderlandian cards are focused on giving, gaining and discarding Shards during the War phase. These cards allow players to risk gaining more shards for strong boosts, as well as new ways to discard shards, or give them to other players. The contest for who will gain the extra Madness chip at the end of the next Tea Party now starts in the War Phase.
Leader Quests & Double Feats
The two new quest types allow players more ways to score questing points. Leader quests can be completed in any region, granted that your Leader is present. The double Feat quests have two feats that can be completed, giving players more reason to enter the fray in different regions.
Starting Battle Reward
The Entombed Sword now not only marks where the starting battle will occur, but grants a strong bonus to the winner of that battle. This double-sided card gives more texture to your choice of where to send your supporters and which battles you will attempt to win each round.
The Shards of Madness expansion offers a full set of new Wonderlandian cards that emphasize and enhance Shards as a resource, new Quest types that will push your strategy in new directions, and a Starting Battle reward that adds incentive to win in the first battle region.
