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Welded Iron

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Welded Iron
Age : 12+ |
No. of Players : 1-4 Players |
Playing Time : 60-120 Minutes

Lore:
In an alternate 19th century world created by artist Nicholas Maxson-Francombe, machines have been built to serve as soldiers. Fires burn in their heads, keeping their engines running and they survive a hail of bullets. Princess Feodora has taken control of London, which has now been turned into Clockwork City.

Machines were given more and more autonomy and control - punchcards passed between soldiers and seers. Now, the machines seem to have developed some sort of consciousness and no-one has heard from Feodora in years.

In Edinburgh, re-engineering has gone awry and a new set of machines has arisen, wanting nothing less than the decimation of every potential problem in the land - including humans!

Clockwork City is being invaded, this is the moment for the human captives of Clockwork City to escape.

Welded Iron allows players to either play as the Imperial machines defending their tyranny over Clockwork City, or as human heroes who strive to escape.

The Imperials want to keep the humans as slaves and keep their infrastructure intact. The humans want to avoid casualties and use the chaos to evacuate the city. In the end, everyone might survive but this is just the start of the war.

Gameplay:
Welded Iron is a tower defense yet competitive game of an uneasy asymmetric alliance between one player: the imperial machine overlords and the other human factions. The imperial machines will use iron and steel resources to build and maintain infrastructure, while also ensuring area control over regions where humans work and live. Each player will have asymmetric powers to reflect the differences in strengths and objectives. For instance, The imperials will have powers which help to quickly build up defense infrastructure from the invading machines of the North, while also utilizing passive human "resources" to help in those goals. The human factions will have formed an alliance with one another after the grueling human wars in a bid to overthrow their imperial overlords. Their objectives are at odds with the imperials, as they must extract and rescue as many humans in clockwork city, and beyond to win, yet also defending the city from invasion.

The game utilities randomly allocated hex tiles with positions in which towers are built for defense and attack, with regions to place electricity to power these up. The hex tiles also contain unknown bonus resources, with higher more valuable resources closer to the invading camps of the north. The imperial and human factions must work together to defeat an AI controlled invasion force or face annihilation, while also working towards their own objectives to win.

Designed by acclaimed medium-heavy weight designer David Turczi, Welded Iron will please those looking for a new fresh take on tower defense games, with many miniatures available.

-description from publisher

₹ 9,999.00
Ex Tax: ₹ 9,999.00
₹ 9,999.00 PRICE ALERT
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Lore:
In an alternate 19th century world created by artist Nicholas Maxson-Francombe, machines have been built to serve as soldiers. Fires burn in their heads, keeping their engines running and they survive a hail of bullets. Princess Feodora has taken control of London, which has now been turned into Clockwork City.

Machines were given more and more autonomy and control - punchcards passed between soldiers and seers. Now, the machines seem to have developed some sort of consciousness and no-one has heard from Feodora in years.

In Edinburgh, re-engineering has gone awry and a new set of machines has arisen, wanting nothing less than the decimation of every potential problem in the land - including humans!

Clockwork City is being invaded, this is the moment for the human captives of Clockwork City to escape.

Welded Iron allows players to either play as the Imperial machines defending their tyranny over Clockwork City, or as human heroes who strive to escape.

The Imperials want to keep the humans as slaves and keep their infrastructure intact. The humans want to avoid casualties and use the chaos to evacuate the city. In the end, everyone might survive but this is just the start of the war.

Gameplay:
Welded Iron is a tower defense yet competitive game of an uneasy asymmetric alliance between one player: the imperial machine overlords and the other human factions. The imperial machines will use iron and steel resources to build and maintain infrastructure, while also ensuring area control over regions where humans work and live. Each player will have asymmetric powers to reflect the differences in strengths and objectives. For instance, The imperials will have powers which help to quickly build up defense infrastructure from the invading machines of the North, while also utilizing passive human "resources" to help in those goals. The human factions will have formed an alliance with one another after the grueling human wars in a bid to overthrow their imperial overlords. Their objectives are at odds with the imperials, as they must extract and rescue as many humans in clockwork city, and beyond to win, yet also defending the city from invasion.

The game utilities randomly allocated hex tiles with positions in which towers are built for defense and attack, with regions to place electricity to power these up. The hex tiles also contain unknown bonus resources, with higher more valuable resources closer to the invading camps of the north. The imperial and human factions must work together to defeat an AI controlled invasion force or face annihilation, while also working towards their own objectives to win.

Designed by acclaimed medium-heavy weight designer David Turczi, Welded Iron will please those looking for a new fresh take on tower defense games, with many miniatures available.

-description from publisher



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