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TZAAR

TZAAR On demand, All Products image
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TZAAR

TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture any more. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide!

TZAAR replaced TAMSK as part of project GIPF, which was felt to not quite fit in with the others due to its use of sand timers.

₹ 3,300.00
Ex Tax: ₹ 3,300.00
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
Ages: 13+
NoOfPlayers: 2-2 Players
PlayTime: 30-60 Minutes
Playing Time : Upto 1 Hour
BGG Link: BGG Link
Game Type: Abstract Games
Game Categories: Abstract Strategy
Game Mechanisms: Grid Movement | Map Reduction
Game Family: Category: Combinatorial | Digital Implementations: Boiteajeux | Players: Two Player Only Games | Series: GIPF Project
Game Designer(s): Kris Burm
Game Artist(s): Kris Burm | lu'cifer
BGG Rank Overall: 476
BGG Weight: 2.53
BGG Weight Filter: 2 to 3

TZAAR is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The three types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture any more. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What to do? Up to you to decide!

TZAAR replaced TAMSK as part of project GIPF, which was felt to not quite fit in with the others due to its use of sand timers.

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