
Tussie mussies exemplified the Victorian custom of assigning meaning to the flowers that friends and lovers exchanged. Inspired by the ideals of elegance and discretion, these bouquets were carefully made to convey subtle messages to their recipients. Now you can choose the right flowers to make a winning tussie mussie of your own!
Tussie-Mussie is based on a Victorian fad that assigned meanings to the flowers that friends and lovers exchanged.
Featuring I-Divide-You-Choose drafting, this microgame of 18 cards is played over three rounds. In turn, players look at the top two cards of the deck, then offer them, one face-up and one facedown, to an opponent. That opponent takes one, leaving the other for the active player.
A round ends when each player has four cards, at which point the scores are tallied. The highest score after three rounds wins!
Co-winner of the GenCan't Design Contest.
Released in the September 2019 Board Game of the Month Club $20+ package.
- Publisher: Button shy Games
- Model: Tussie Mussie
Game Details
BGG Link: | BGG Link |
Game Type: | Family Games |
Game Categories: | Card Game | Print & Play |
Game Mechanisms: | Betting and Bluffing | I Cut, You Choose | Open Drafting | Set Collection |
Game Family: | Contests: Button Shy Game Design Contests and Challenges | Crowdfunding: Kickstarter | Game: Tussie Mussie | Players: Games with expansions that add solo play | Series: Master Print Mini (Quined) | Series: Wallet Games (Button Shy) |
Game Designer(s): | Elizabeth Hargrave |
Game Artist(s): | Loïc Billiau | Karolina Jędrzejak | Beth Sobel | Zarina Karapetyan |
BGG Rank Overall: | 1255 |
BGG Weight: | 1.11 |
BGG Weight Filter: | <2 |
Tussie mussies exemplified the Victorian custom of assigning meaning to the flowers that friends and lovers exchanged. Inspired by the ideals of elegance and discretion, these bouquets were carefully made to convey subtle messages to their recipients. Now you can choose the right flowers to make a winning tussie mussie of your own!
Tussie-Mussie is based on a Victorian fad that assigned meanings to the flowers that friends and lovers exchanged.
Featuring I-Divide-You-Choose drafting, this microgame of 18 cards is played over three rounds. In turn, players look at the top two cards of the deck, then offer them, one face-up and one facedown, to an opponent. That opponent takes one, leaving the other for the active player.
A round ends when each player has four cards, at which point the scores are tallied. The highest score after three rounds wins!
Co-winner of the GenCan't Design Contest.
Released in the September 2019 Board Game of the Month Club $20+ package.
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