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Tricks and the Phantom

Tricks and the Phantom On demand, Imported Games, All Products image
Out Of Stock
Tricks and the Phantom

Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However, there may be a "phantom" who attempts to confuse you.

In the base game, ten cards are dealt to four players, so players have hands of only two or three cards. As in a trick-taking game, each player plays one card face down in turn order. While doing this, each player forecasts who has the highest card (that is, the culprit). Each card has a color (suit), and you have to show that color when you play the card; this allows opponents to narrow down the number of your card, but some cards have a special effect, so big numbers don't win automatically. Points are awarded to whoever played the highest card (the culprit) and to whoever correctly forecasted that player winning.

Tricks and the Phantom is not just card luck. It is a strategy inference game that requires you to read each other's psychology.

₹ 2,100.00
Ex Tax: ₹ 2,100.00
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
Ages: 10+
NoOfPlayers: 2-4 Players
PlayTime: 10-20 Minutes
Playing Time : Under 30 Minutes
BGG Link: BGG Link
Game Categories: Bluffing | Card Game | Deduction
Game Designer(s): Takashi Saito
Game Artist(s): Jun Sasaki | Yog Akase (赤瀬 よぐ)
BGG Rank Overall: 6975
BGG Weight: 1.33
BGG Weight Filter: < | 2

Tricks and the Phantom is a simple deduction game using only ten (or eleven) cards with a little bluffing element. Deduce the culprit from among the four persons. However, there may be a "phantom" who attempts to confuse you.

In the base game, ten cards are dealt to four players, so players have hands of only two or three cards. As in a trick-taking game, each player plays one card face down in turn order. While doing this, each player forecasts who has the highest card (that is, the culprit). Each card has a color (suit), and you have to show that color when you play the card; this allows opponents to narrow down the number of your card, but some cards have a special effect, so big numbers don't win automatically. Points are awarded to whoever played the highest card (the culprit) and to whoever correctly forecasted that player winning.

Tricks and the Phantom is not just card luck. It is a strategy inference game that requires you to read each other's psychology.

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