
In Trickdraw, you collect gold and call on allies to become the local hero (or villain!) of the mercantile town Trickdraw Junction.
Cards can be played two different ways. Face down as gold (worth 1 point), or face up to perform actions. With only 10 points to win, any card you draw is guaranteed to push you toward victory.
The real trick comes not in how you use your cards the first time but in how you REUSE them. As you play, you’ll discover numerous ways to flip the cards in front of you. And whenever you flip a card face up, you can activate it again immediately!
You can also do the opposite. Flipping a spent card face down gives it new value as 1 point. This mechanic lets you find creative uses for your resources, giving all cards relative value. Your best card one turn may be better face down the next.
These tools allow for strong combos, sneaky plays, and cheeky bluffs. New strategy will emerge each time you play, and no game will feel quite like the last.
-description from designer
- Publisher: Good Games Publishing
- Model: GOO020
BGG Link: | BGG Link |
Game Categories: | Card Game | Print & Play |
Game Mechanisms: | Multi-Use Cards | Turn Order: Pass Order | Victory Points as a Resource |
Game Family: | Crowdfunding: Kickstarter | Digital Implementations: TableTop Simulator Mod (TTS) | Digital Implementations: Tabletopia | Misc: LongPack Games |
Game Designer(s): | Blake Propach | Morteza Rohaninejad |
Game Artist(s): | Michael Kuroda | Licheng Mai | Licheng Mai |
BGG Rank Overall: | 11134 |
BGG Weight: | 1.83 |
BGG Weight Filter: | <2 |
In Trickdraw, you collect gold and call on allies to become the local hero (or villain!) of the mercantile town Trickdraw Junction.
Cards can be played two different ways. Face down as gold (worth 1 point), or face up to perform actions. With only 10 points to win, any card you draw is guaranteed to push you toward victory.
The real trick comes not in how you use your cards the first time but in how you REUSE them. As you play, you’ll discover numerous ways to flip the cards in front of you. And whenever you flip a card face up, you can activate it again immediately!
You can also do the opposite. Flipping a spent card face down gives it new value as 1 point. This mechanic lets you find creative uses for your resources, giving all cards relative value. Your best card one turn may be better face down the next.
These tools allow for strong combos, sneaky plays, and cheeky bluffs. New strategy will emerge each time you play, and no game will feel quite like the last.
-description from designer
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