Tend
In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.
Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.
As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.
Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!
—description from the designer
| Ages: | 14+ |
| NoOfPlayers: | 1-6 Players |
| PlayTime: | 60-90 Minutes |
| Playing Time : | Upto 2 Hours |
| BGG Link: | BGG Link |
| Game Categories: | Animals | Farming |
| Game Mechanisms: | Action / Event | Chaining | Grid Coverage | Paper-and-Pencil | Simultaneous Action Selection |
| Game Family: | Admin: Upcoming Releases | Components: Crayons | Components: Stamps | Creatures: Aliens / Extraterrestrials | Crowdfunding: Kickstarter | Mechanism: Flip-and-Write |
| Game Designer(s): | Max Anderson | Zac Dixon | Austin Harrison | Toby Sarnelle |
| Game Artist(s): | Kelly Nakamura |
| BGG Rank Overall: | 4040 |
| BGG Weight: | 3.07 |
| BGG Weight Filter: | 3 to 4 |
In Tend, players take on the role of a pioneer working for the Zenith corporation to start a homestead on a new alien world.
Tend is a "flip and write" game where players are each building up their own farm and collecting the greatest selection of goods to send back to Zenith HQ for study. All players will be using the same deck of action cards each round to simultaneously take actions on their own sheets.
As the game progresses new cards will be added to the shared deck, changing what actions are available for the whole table throughout the course of the game.
Players earn victory points for collecting badges, completing season objectives, being the best neighbor, and filling up their Cargo Manifest with goods to send back to Zenith HQ. In the end, the player with the most victory points wins!
—description from the designer
