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Somnium: Rise of Laputa

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Somnium: Rise of Laputa
Age : 13+ |
No. of Players : 2-4 Players |
Playing Time : 15-15 Minutes

Somnium: Rise of Laputa is a light tableau building game with fun combos and synergies for 2 to 4 players with easy-to-learn rules and exciting game-play, all under the 15 minutes.

In Somnium: Rise of Laputa, you are a monarch competing for political dominance over a newly discovered floating continent. Use your influence to attract nobility to your cause, while deploying spies, propagandist, and assassins to sabotage your rivals. The first monarch to reach 20 influence becomes the sovereign ruler of Laputa.

How to play:

  • Win by reaching 20 Influence before anyone else.
  • Each player is dealt three cards.
  • On your turn, play one card. Gain Influence based on the card played.
  • End your turn, and draw back up to three cards.
  • If a card you control leaves play, lose the amount of influence it is worth.

That's it!

—description from the publisher

₹ 1,000.00
Ex Tax: ₹ 1,000.00
BGG Link: BGG Link
Game Categories: Card Game | Fantasy
Game Mechanisms: Take That
Game Family: Crowdfunding: Kickstarter | Digital Implementations: Tabletopia | Mechanism: Tableau Building
Game Designer(s): Ryan Doffek
Game Artist(s): Davy Wagnarok
BGG Rank Overall: 11313
BGG Weight: 1
BGG Weight Filter: <2

Somnium: Rise of Laputa is a light tableau building game with fun combos and synergies for 2 to 4 players with easy-to-learn rules and exciting game-play, all under the 15 minutes.

In Somnium: Rise of Laputa, you are a monarch competing for political dominance over a newly discovered floating continent. Use your influence to attract nobility to your cause, while deploying spies, propagandist, and assassins to sabotage your rivals. The first monarch to reach 20 influence becomes the sovereign ruler of Laputa.

How to play:

  • Win by reaching 20 Influence before anyone else.
  • Each player is dealt three cards.
  • On your turn, play one card. Gain Influence based on the card played.
  • End your turn, and draw back up to three cards.
  • If a card you control leaves play, lose the amount of influence it is worth.

That's it!

—description from the publisher



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