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KS Root: The Homeland Expansion

KS Root: The Homeland Expansion image
KS Pre-order -10 %
KS Root: The Homeland Expansion
Age : 10+ |
No. of Players : 2-5 Players |
Playing Time : 60-90 Minutes
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Rediscover the Woodland with three brand-new factions and two new maps for Root!

From the below compaign

https://www.kickstarter.com/projects/2074786394/the-next-root-expansion

Includes

  • Root: The Homeland Expansion,
  • Homeland Hirelings Pack, Squires and Disciples Deck
₹ 5,400.00
₹ 6,000.00
Ex Tax: ₹ 5,400.00
  • Publisher: Leder Games
  • Model: Root: The Homeland Expansion
THIS GAME IS NOT IN STOCK AND IS PRE-ORDER OF A CROWD FUNDED PROJECT
This game has not yet been manufactured, and the expected shipping date is an estimate based on data from the game publisher.
Most of Crowd funded games are delayed by a period of time that can vary from 3 months to 3 years or even longer. Only place order for this game or any crowd funded game in our website if you are comfortable with an indefinite delay.
Regardless of any delay, refunds are not possible once we have paid to the publisher on your behalf.
You can follow the crowdfunding page for this game to monitor the progress of the game production and fulfillment.
Please keep in mind that it may take an additional 3 months or longer to get the game to india after fulfillment starts due to shipping and logistical constraints.

Rediscover the Woodland with three brand-new factions and two new maps for Root!

Lilypad Diaspora
Scattered long ago and suppressed ever since, the Lilypad Diaspora now returns to their Woodland home. While they hope to reintegrate peacefully, peace is rare in the midst of civil war. As they train their warriors, they must ensure that their desire for safety does not tip into outright aggression. With weapons at the ready, a simple misunderstanding between the Diaspora and the Woodland can flare into vicious reprisals, hardening the Diaspora’s militancy and spreading resentment against their cause.

Twilight Council
Sickened by the enduring conflict, the Twilight Council hosts assemblies to end the war, bringing together all the Woodland from the lowliest mouse-in-a-sack to the mightiest hawk with a royal claim. The assemblies emphasize political connections over pure numbers of warriors, pushing the factions away from bloody battle and toward heated debate. As the Council progresses in their mission, they can declare edicts to change how the assemblies work, manipulating their enemies’ incentives and actions.

Knaves of the Deepwood
Nobody really knows how the Knaves of the Deepwood got together, but the myths are many. From the treeline these miscreants and ne’er-do-wells sally forth, raiding barracks and baggage trains and making off with warriors in tow as hostages. Why? For ransom, that’s why. Some say they give the proceeds to the needy. Some say they spend it lavishly. Either way, their celebrations ring out through the night, the music swelling from the forest depths where few dare to go.



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