Quartermaster General: Prelude
Quartermaster General: Prelude adds a short pre-game of new “Prelude” cards, setting the stage for WW II.
The prelude has a truncated sequence of play designed to create differing opening situations from whence regular play can begin. There are two types of prelude cards: History and Armament. History cards are (generally) resolved immediately and have a tension modifier. Armament cards are played face down, like response cards, but cost a regular card to use (not to play). When the total tension from history cards gets to 10, regular play begins.
—description from the publisher
| Ages: | 12+ |
| NoOfPlayers: | 2-6 Players |
| PlayTime: | 10-10 Minutes |
| Playing Time : | Under 30 Minutes |
| BGG Link: | BGG Link |
| Game Categories: | Expansion for Base-game | Wargame | World War II |
| Game Mechanisms: | Area Majority / Influence | Campaign / Battle Card Driven |
| Game Family: | Game: Quartermaster |
| Game Designer(s): | Ian Brody |
| Game Artist(s): | Nicholas Avallone |
| BGG Weight: | 2.5 |
| BGG Weight Filter: | 2 to 3 |
Quartermaster General: Prelude adds a short pre-game of new “Prelude” cards, setting the stage for WW II.
The prelude has a truncated sequence of play designed to create differing opening situations from whence regular play can begin. There are two types of prelude cards: History and Armament. History cards are (generally) resolved immediately and have a tension modifier. Armament cards are played face down, like response cards, but cost a regular card to use (not to play). When the total tension from history cards gets to 10, regular play begins.
—description from the publisher
