Menu
Menu
Your Cart
We use cookies and other similar technologies to improve your browsing experience and the functionality of our site. Privacy Policy.

Prehistories

Prehistories image
Out Of Stock
Prehistories

You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave.

Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player — that is, the one with the smallest sum of hunters — goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!)

In the second phase of a round, you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column, and all subsequent tiles must touch tiles already placed, with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.)

When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.

₹ 9,999.00
Ex Tax: ₹ 9,999.00
₹ 9,999.00 PRICE ALERT
The price shown is not actual but an automated place holder value. The same will be updated once we have correct price from publisher/supplier.
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
Ages: 8+
NoOfPlayers: 2-5 Players
PlayTime: 30-30 Minutes
Playing Time : Under 30 Minutes
BGG Link: BGG Link
Game Type: Family Games
Game Categories: Card Game | Prehistoric
Game Mechanisms: Auction: Sealed Bid | Hand Management | Pattern Building | Square Grid | Tile Placement | Turn Order: Auction
Game Family: Components: Polyominoes
Game Designer(s): Alexandre Emerit | Benoit Turpin
Game Artist(s): Camille Chaussy
BGG Rank Overall: 4317
BGG Weight: 1.83
BGG Weight Filter: <2

You are the leader of a prehistoric tribe, deciding which members of your tribe go hunting and what prey they want to catch. To guide you, the Elders have created challenges that you can complete by painting on the wall of your cave.

Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player — that is, the one with the smallest sum of hunters — goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you'll draw fewer hunter cards at the end of the round to refill your hand. (They distrust your leadership when you get them injured!)

In the second phase of a round, you paint your cave with the animal tiles collected during the hunting phase. Your cave is represented by a 7x7 grid that starts with a few tiles already in place. The first tile you place goes in the left-hand column, and all subsequent tiles must touch tiles already placed, with all tiles being oriented so that the animals are viewed with their legs (or fins) down. (Cavemen have simple tastes and want everything to be representational.)

When you fulfill the wishes of the Elders by painting your cave in certain ways — such as completing a horizontal line or connecting opposing corners or surrounding a legendary animal on all sides — you place one or more totem tokens on that challenge. Whoever first discards their eight totem tokens wins.

Write a review

Note: HTML is not translated!
Rating
Bad Good
Captcha

This product is currently Out-of-Stock and we can source this game on request from one of our supplier.

Enter your email address below and we will notify you as soon as the product is available.

Email
Comments