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Nidavellir: Thingvellir

Nidavellir: Thingvellir Imported Games, All Products image
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Nidavellir: Thingvellir

(EN) Thingvellir

Mandated by the King, visit every tavern in the kingdom, hire the most skillful dwarves to save Nidavellir, and rely on Queen Dagfid who has called for help brave mercenaries and their precious artifacts.

Now, the Elvaland can instead of recruiting a Dwarf card or Royal Offering card in the tavern, choose to go to the Camp to take a Magic Artefact or recruit a Mercenary card. In the event of a tie to determine the highest bet on a current tavern, refer to the gem values as in the basic game. Only the Elvaland with the highest bet can go to the Camp and take a card. The other Elvalands must, in order of resolution, take a card from the tavern being resolved. If the Elvaland who played first chooses to take a card from the Camp, the remaining Dwarf card from the tavern must be discarded before proceeding to the next tavern Resolution. The Camp consists of Artifacts and Mercenaries.

Thingvellir, the trumps :

- New Hero cards, Mercenary cards with two classes and Artifact cards with unique powers.
- An innovative coin building system.
- Numerous and varied strategies.

 

 

(FR) Thingvellir

Mandaté.e par le Roi, sillonnez chaque taverne du royaume, engagez les nain·e·s les plus habiles pour sauver Nidavellir, et comptez sur la Reine Dagfid qui a appelé à l’aide de braves mercenaires et leurs artefacts précieux.

Désormais, l’Elvaland avec la mise la plus haute pour la taverne en cours de résolution, peut, plutôt que de recruter une carte Nain·e ou une carte Offrande Royale dans la taverne, choisir d’aller dans le Camp pour y prendre un Artefact magique ou recruter une carte Mercenaire. En cas d’égalité pour déterminer le plus haute mise sur une taverne en cours, référez-vous aux valeurs des gemmes comme dans le jeu de base. Seul l’Elvaland qui a la plus grosse mise à peut se rendre au Camp et y prendre une carte. Les autres Elvalands doivent, dans l’ordre de résolution, prendre une carte dans la taverne en cours de résolution. Si l’Elvaland qui a joué en premier a choisi de prendre une carte dans le Camp, il faudra défausser la carte Nain·e restante de la taverne avant de passer à la Résolution de la taverne suivante. Le camp est constitué d’Artefacts et de Mercenaires.

Thingvellir, les atouts :

- Nouvelles cartes Héros.ïne, cartes Mercenaire avec deux classes et cartes Artefact aux pouvoirs uniques.
- Un système de coin building novateur.
- Stratégies nombreuses et variées.

₹ 2,000.00
Ex Tax: ₹ 2,000.00
Ages: 10+
NoOfPlayers: 2-5 Players
PlayTime: 45-45 Minutes
Playing Time : Upto 1 Hour
BGG Link: BGG Link
Game Categories: Expansion for Base-game | Medieval | Mythology
Game Mechanisms: Chaining | Open Drafting | Simultaneous Action Selection | Turn Order: Auction
Game Designer(s): Serge Laget
Game Artist(s): Jean-Marie Minguez
BGG Weight: 2.6
BGG Weight Filter: 2 to 3

(EN) Thingvellir

Mandated by the King, visit every tavern in the kingdom, hire the most skillful dwarves to save Nidavellir, and rely on Queen Dagfid who has called for help brave mercenaries and their precious artifacts.

Now, the Elvaland can instead of recruiting a Dwarf card or Royal Offering card in the tavern, choose to go to the Camp to take a Magic Artefact or recruit a Mercenary card. In the event of a tie to determine the highest bet on a current tavern, refer to the gem values as in the basic game. Only the Elvaland with the highest bet can go to the Camp and take a card. The other Elvalands must, in order of resolution, take a card from the tavern being resolved. If the Elvaland who played first chooses to take a card from the Camp, the remaining Dwarf card from the tavern must be discarded before proceeding to the next tavern Resolution. The Camp consists of Artifacts and Mercenaries.

Thingvellir, the trumps :

- New Hero cards, Mercenary cards with two classes and Artifact cards with unique powers.
- An innovative coin building system.
- Numerous and varied strategies.

 

 

(FR) Thingvellir

Mandaté.e par le Roi, sillonnez chaque taverne du royaume, engagez les nain·e·s les plus habiles pour sauver Nidavellir, et comptez sur la Reine Dagfid qui a appelé à l’aide de braves mercenaires et leurs artefacts précieux.

Désormais, l’Elvaland avec la mise la plus haute pour la taverne en cours de résolution, peut, plutôt que de recruter une carte Nain·e ou une carte Offrande Royale dans la taverne, choisir d’aller dans le Camp pour y prendre un Artefact magique ou recruter une carte Mercenaire. En cas d’égalité pour déterminer le plus haute mise sur une taverne en cours, référez-vous aux valeurs des gemmes comme dans le jeu de base. Seul l’Elvaland qui a la plus grosse mise à peut se rendre au Camp et y prendre une carte. Les autres Elvalands doivent, dans l’ordre de résolution, prendre une carte dans la taverne en cours de résolution. Si l’Elvaland qui a joué en premier a choisi de prendre une carte dans le Camp, il faudra défausser la carte Nain·e restante de la taverne avant de passer à la Résolution de la taverne suivante. Le camp est constitué d’Artefacts et de Mercenaires.

Thingvellir, les atouts :

- Nouvelles cartes Héros.ïne, cartes Mercenaire avec deux classes et cartes Artefact aux pouvoirs uniques.
- Un système de coin building novateur.
- Stratégies nombreuses et variées.

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