MIND MGMT: The Psychic Espionage Game

In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
BGG Link: | BGG Link |
Game Type: | Strategy Games |
Game Categories: | Comic Book / Strip | Deduction | Fantasy | Science Fiction | Spies/Secret Agents |
Game Mechanisms: | Grid Movement | Hidden Movement | Point to Point Movement | Team-Based Game | Variable Player Powers |
Game Family: | Components: Game Trayz Inside | Crowdfunding: Kickstarter | Players: One versus Many |
Game Designer(s): | Jay Cormier | Sen-Foong Lim |
Game Artist(s): | Matt Kindt |
BGG Rank Overall: | 1799 |
BGG Weight: | 2.87 |
BGG Weight Filter: | 2 to 3 |
In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.
All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.
Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only be capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.