Medievallons
The beloved monarch has died, creating a power vacuum. Players compete to establish three guilds and dominate the capital to claim the crown. Choose guilds wisely, each with unique powers, for a strategic and fast-paced battle. Can you outwit your rivals and seize control?
In Medievallons , fight to be the first to establish 3 guilds and harness their powers to dominate the capital and claiming the kingdom! With 13 unique guild cards, players must balance strengthening their own position with disrupting others. A quick, strategic game lasts about 30 minutes.
Players draw a guild card each turn and must decide: play it for a powerful effect but lose it, establish a new guild at risk of attack, or add members to protect it but slow progress. The goal is to establish 3 guilds, each made of three matching cards. If a guild drops below three members due to interference, its cards return to the player’s hand.
The game ends when a player completes their third guild and claims victory.
–description from the publisher
| Ages: | 8+ |
| NoOfPlayers: | 2-5 Players |
| PlayTime: | 30-40 Minutes |
| Playing Time : | Upto 1 Hour |
| BGG Link: | BGG Link |
| Game Categories: | Card Game |
| Game Mechanisms: | Set Collection |
| Game Family: | Admin: Upcoming Releases | Crowdfunding: Kickstarter |
| Game Designer(s): | Coen Balkestein |
| Game Artist(s): | Coen Balkestein |
| BGG Rank Overall: | 15981 |
| BGG Weight: | 1 |
| BGG Weight Filter: | <2 |
The beloved monarch has died, creating a power vacuum. Players compete to establish three guilds and dominate the capital to claim the crown. Choose guilds wisely, each with unique powers, for a strategic and fast-paced battle. Can you outwit your rivals and seize control?
In Medievallons , fight to be the first to establish 3 guilds and harness their powers to dominate the capital and claiming the kingdom! With 13 unique guild cards, players must balance strengthening their own position with disrupting others. A quick, strategic game lasts about 30 minutes.
Players draw a guild card each turn and must decide: play it for a powerful effect but lose it, establish a new guild at risk of attack, or add members to protect it but slow progress. The goal is to establish 3 guilds, each made of three matching cards. If a guild drops below three members due to interference, its cards return to the player’s hand.
The game ends when a player completes their third guild and claims victory.
–description from the publisher
