Kano
Pre-order
Out Of Stock
Kano
In Kano, 2 to 4 players compete to create their own Emakimono—traditional Japanese painted handscrolls—by skillfully arranging vibrant paint pots. The game elegantly blends tactical resource management with spatial optimization as players navigate a shared central mat to collect the pigments needed for their masterpieces.
Gameplay Mechanics: Precision and Patience
Each turn, artists must make meaningful choices to fill their scrolls:
Manipulate the Palette: Players may swap adjacent paint pots on the central mat to set up the perfect move.
Pigment Collection: You must take at least one paint pot, but may take several if they are the same color and adjacent in a single row or column.
The Rule of Gravity: When placing paint on your board, pots always "fall" to the lowest available space in a column, requiring careful planning to form specific patterns.
The "Dry Paint" Limit: Artists must be efficient; if you end a turn with more than four visible paint pots on your board, the excess must be converted into "Cloud" tiles, which fill space but score no points.
Achieving Prestige
Once a pattern is formed, players replace their paint pots with beautiful Artwork Tiles. Points are awarded based on the complexity of the creations:
Standard Artworks: Larger pieces earn higher scores, with 3-space artworks yielding 7 points.
Personal Masterpieces: Players hold secret Masterpiece cards worth a significant 12 points each upon completion.
The Shogun’s Demands: Common "Red" and "White" goal sheets provide shifting objectives every game, rewarding those who can adapt their style to meet specific artistic requirements.
The game reaches its climax when one player completely fills their board, triggering a final round of scoring to determine the Master Artist.
—description from the publisher
₹ 4,500.00
Ex Tax: ₹ 4,500.00
THIS GAME IS NOT IN STOCK AND IS PRE-ORDER
You are pre-ordering this item which will be available for shipping as per the date mentioned.
Kindly note that the date given is approximate and we put in our sincere efforts to ship them on committed date. However, shipping may be delayed due to circumstances beyond our control.
If you are not ready to accept any delay, please do not place order.
Also, we will not be able to send you updates on arrival dates, delays etc. unless you ask us.
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
| Ages: | 12+ |
| NoOfPlayers: | 2-4 Players |
| PlayTime: | 30-40 Minutes |
| Playing Time : | Upto 1 Hour |
| BGG Link: | BGG Link |
| Game Mechanisms: | Contracts | Pattern Building | Set Collection | Tile Placement |
| Game Family: | Admin: Upcoming Releases | Components: Polyominoes | Country: Japan | Theme: Art |
| Game Designer(s): | Pablo Jiménez | Angel Pintero |
| Game Artist(s): | Jun Sato |
In Kano, 2 to 4 players compete to create their own Emakimono—traditional Japanese painted handscrolls—by skillfully arranging vibrant paint pots. The game elegantly blends tactical resource management with spatial optimization as players navigate a shared central mat to collect the pigments needed for their masterpieces.
Gameplay Mechanics: Precision and Patience
Each turn, artists must make meaningful choices to fill their scrolls:
Manipulate the Palette: Players may swap adjacent paint pots on the central mat to set up the perfect move.
Pigment Collection: You must take at least one paint pot, but may take several if they are the same color and adjacent in a single row or column.
The Rule of Gravity: When placing paint on your board, pots always "fall" to the lowest available space in a column, requiring careful planning to form specific patterns.
The "Dry Paint" Limit: Artists must be efficient; if you end a turn with more than four visible paint pots on your board, the excess must be converted into "Cloud" tiles, which fill space but score no points.
Achieving Prestige
Once a pattern is formed, players replace their paint pots with beautiful Artwork Tiles. Points are awarded based on the complexity of the creations:
Standard Artworks: Larger pieces earn higher scores, with 3-space artworks yielding 7 points.
Personal Masterpieces: Players hold secret Masterpiece cards worth a significant 12 points each upon completion.
The Shogun’s Demands: Common "Red" and "White" goal sheets provide shifting objectives every game, rewarding those who can adapt their style to meet specific artistic requirements.
The game reaches its climax when one player completely fills their board, triggering a final round of scoring to determine the Master Artist.
—description from the publisher
