Inventors of the South Tigris
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds.
—description from the publisher
| Ages: | 12+ |
| NoOfPlayers: | 1-4 Players |
| PlayTime: | 90-120 Minutes |
| Playing Time : | Upto 2 Hours |
| BGG Link: | BGG Link |
| Game Type: | Strategy Games |
| Game Categories: | Arabian | Dice | Medieval |
| Game Mechanisms: | Area Majority / Influence | Deck, Bag, and Pool Building | Hand Management | Solo / Solitaire Game | Track Movement | Worker Placement |
| Game Family: | Cities: Baghdad (Iraq) | Country: Iraq | Crowdfunding: Kickstarter | Occupation: Researcher / Scientist | Series: Medieval Trilogies (Garphill Games) | Series: The South Tigris Trilogy (Garphill Games) |
| Game Designer(s): | S J Macdonald | Shem Phillips |
| Game Artist(s): | Mihajlo Dimitrievski |
| BGG Rank Overall: | 1683 |
| BGG Weight: | 4.43 |
| BGG Weight Filter: | 4 to 5 |
Inventors of the South Tigris is set during the height of the Abbasid Caliphate, circa 850 AD. Over the past decades, Baghdad has become home to thousands of mathematicians, astronomers, chemists, and physicians. As inspired innovators, players are eager to develop clever contraptions to impress their peers. Will your ingenious devices adorn the House of Wisdom, or are they destined for dust and decay?
The aim of Inventors of the South Tigris is to be the player with the most Victory Points (VP) at the game’s end. Points are primarily gained by Inventing, Building, Testing, and Publishing Devices. Players can also score points by training their Craftspeople, developing their Workshops, Researching, and Influencing the 3 scientific Guilds.
—description from the publisher
