
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
—description from the designer
- Publisher: Ion Game Design
- Model: SMG29
Game Details
BGG Link: | BGG Link |
Game Categories: | Adventure | Exploration | Political | Science Fiction | Space Exploration |
Game Mechanisms: | Market | Melding and Splaying | Negotiation | Semi-Cooperative Game | Simulation | Variable Player Powers |
Game Family: | Components: Map (Interplanetary or Interstellar scale) | Misc: LongPack Games |
Game Designer(s): | Phil Eklund | Justin Grey |
Game Artist(s): | Anne Isaksson | Josefin Strand |
BGG Rank Overall: | 8349 |
BGG Weight: | 4.32 |
BGG Weight Filter: | 4 to 5 |
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way. You must also battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.
—description from the designer
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Interstellar
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