Ghosts of Christmas
As winter blows in and ghosts start to appear, play "tricks" to the past, present, and future.
As turns progress, your foes will play - out of order - to any of these time periods, and you will start to figure out who might "lead" each trick. Even though you can play to the tricks in any order, the tricks will resolve based on who was leading. Can you figure out who will be leading or manipulate the leader to set yourself up to win tricks?
Points are awarded to whomever has correctly bid on the number of tricks they thought they'd win. If you’ve played as many hands as there are players, the game is now over, otherwise keep playing! Whoever has the highest score and collected the most wreaths wins the game!
-description from publisher
| Ages: | 0+ |
| NoOfPlayers: | 3-4 Players |
| PlayTime: | 0-0 Minutes |
| Playing Time : | Under 30 Minutes |
| BGG Link: | BGG Link |
| Game Categories: | Card Game |
| Game Mechanisms: | Predictive Bid | Trick-taking |
| Game Family: | Holidays: Christmas | Theme: Time Travel | Crowdfunding: Kickstarter |
| Game Designer(s): | Taiki Shinzawa (新澤 大樹) |
| Game Artist(s): | Maria Surducan |
| BGG Rank Overall: | 8982 |
| BGG Weight: | 2.75 |
| BGG Weight Filter: | 2 to 3 |
As winter blows in and ghosts start to appear, play "tricks" to the past, present, and future.
As turns progress, your foes will play - out of order - to any of these time periods, and you will start to figure out who might "lead" each trick. Even though you can play to the tricks in any order, the tricks will resolve based on who was leading. Can you figure out who will be leading or manipulate the leader to set yourself up to win tricks?
Points are awarded to whomever has correctly bid on the number of tricks they thought they'd win. If you’ve played as many hands as there are players, the game is now over, otherwise keep playing! Whoever has the highest score and collected the most wreaths wins the game!
-description from publisher
