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Garden Nation

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Garden Nation
Age : 10+ |
No. of Players : 2-4 Players |
Playing Time : 60-75 Minutes

In Garden Nation, the four clans wish to build a city on the seven territories of the garden, but each is trying to gain the upper hand.

In the game, you construct buildings by rearranging coffee pots or bird feeders to complete official projects and secret missions. Each new floor costs more and more inhabitants. However, once the goal is reached, the colors of these people float there, thus validating these common projects. The other leaders might not let this stand, however, and will invade the buildings of opponents to try to take them back. To impose your choices on others, you must master the art of this war, deciding who will play after you and where they will have to go.

Your main actions during play are to build or abandon a building; validate a common project; and move the "Torgrue", then choose the next player. Over the course of play, the 3D city progressively grows on the board, with the location of your action determining where the next action will be carried out, and with you deciding who will act.

₹ 5,000.00
Ex Tax: ₹ 5,000.00
  • Publisher: Bombyx
  • Model: Garden Nation
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Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
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BGG Link: BGG Link
Game Type: Family Games | Strategy Games
Game Mechanisms: Area Majority / Influence
Game Family: Components: Meeples (Animal) / Animeeples | Digital Implementations: Board Game Arena
Game Designer(s): Rémi Saunier | Nathalie Saunier
Game Artist(s): Maxime Morin
BGG Rank Overall: 4370
BGG Weight: 2.56
BGG Weight Filter: 2 to 3

In Garden Nation, the four clans wish to build a city on the seven territories of the garden, but each is trying to gain the upper hand.

In the game, you construct buildings by rearranging coffee pots or bird feeders to complete official projects and secret missions. Each new floor costs more and more inhabitants. However, once the goal is reached, the colors of these people float there, thus validating these common projects. The other leaders might not let this stand, however, and will invade the buildings of opponents to try to take them back. To impose your choices on others, you must master the art of this war, deciding who will play after you and where they will have to go.

Your main actions during play are to build or abandon a building; validate a common project; and move the "Torgrue", then choose the next player. Over the course of play, the 3D city progressively grows on the board, with the location of your action determining where the next action will be carried out, and with you deciding who will act.



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