Garden Guests
In Garden Guests, players compete to form a continuous path across a garden board that features beautiful paper cut art.
On a turn, each player on a team — a team can be one or multiple players — can draw cards, give cards to a teammate, or use their cards to build a tower or extend their path. Towers are necessary in order to create a path between your base and a tower, or from one tower to another — but if you haven't yet connected a tower to your path, your opponents can take it if they have cards to make a larger tower.
To make a path, a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent, and your opponent may have to wind their own path around yours.
The first team to make a path all the way across the board wins!
—description from the publisher
| Ages: | 8+ |
| NoOfPlayers: | 2-6 Players |
| PlayTime: | 20-30 Minutes |
| Playing Time : | Under 30 Minutes |
| BGG Link: | BGG Link |
| Game Categories: | Abstract Strategy |
| Game Mechanisms: | Action / Event | Communication Limits | Hexagon Grid | Team-Based Game |
| Game Family: | Animals: Insects | Misc: LongPack Games | Misc: Watch It Played How To Videos | Theme: Gardening |
| Game Designer(s): | Stephen Glenn |
| Game Artist(s): | Kristena Derrick |
| BGG Rank Overall: | 15220 |
| BGG Weight: | 1.5 |
| BGG Weight Filter: | <2 |
In Garden Guests, players compete to form a continuous path across a garden board that features beautiful paper cut art.
On a turn, each player on a team — a team can be one or multiple players — can draw cards, give cards to a teammate, or use their cards to build a tower or extend their path. Towers are necessary in order to create a path between your base and a tower, or from one tower to another — but if you haven't yet connected a tower to your path, your opponents can take it if they have cards to make a larger tower.
To make a path, a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent, and your opponent may have to wind their own path around yours.
The first team to make a path all the way across the board wins!
—description from the publisher
