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Garden Guests

Garden Guests On demand, Imported Games, All Products image
Out Of Stock
Garden Guests

In Garden Guests, players compete to form a continuous path across a garden board that features beautiful paper cut art.

On a turn, each player on a team — a team can be one or multiple players — can draw cards, give cards to a teammate, or use their cards to build a tower or extend their path. Towers are necessary in order to create a path between your base and a tower, or from one tower to another — but if you haven't yet connected a tower to your path, your opponents can take it if they have cards to make a larger tower.

To make a path, a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent, and your opponent may have to wind their own path around yours.

The first team to make a path all the way across the board wins!

—description from the publisher

₹ 4,000.00
Ex Tax: ₹ 4,000.00
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
Ages: 8+
NoOfPlayers: 2-6 Players
PlayTime: 20-30 Minutes
Playing Time : Under 30 Minutes
BGG Link: BGG Link
Game Categories: Abstract Strategy
Game Mechanisms: Action / Event | Communication Limits | Hexagon Grid | Team-Based Game
Game Family: Animals: Insects | Misc: LongPack Games | Misc: Watch It Played How To Videos | Theme: Gardening
Game Designer(s): Stephen Glenn
Game Artist(s): Kristena Derrick
BGG Rank Overall: 15220
BGG Weight: 1.5
BGG Weight Filter: <2

In Garden Guests, players compete to form a continuous path across a garden board that features beautiful paper cut art.

On a turn, each player on a team — a team can be one or multiple players — can draw cards, give cards to a teammate, or use their cards to build a tower or extend their path. Towers are necessary in order to create a path between your base and a tower, or from one tower to another — but if you haven't yet connected a tower to your path, your opponents can take it if they have cards to make a larger tower.

To make a path, a player must play cards that match the colors of each space in the path. Once a path is made, it is permanent, and your opponent may have to wind their own path around yours.

The first team to make a path all the way across the board wins!

—description from the publisher

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