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Excalibohn

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Out Of Stock
Excalibohn
Age : 12+ |
No. of Players : 3-5 Players |
Playing Time : 45-60 Minutes

In Bohnanza, you plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other cards games, you can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players, which is the heart of the game.

On a turn, you must plant the first one or two cards in your hand into the "fields" in front of you. Each field can hold only one type of bean, so if you must plant a type of bean that's not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn't good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.

When you harvest beans, you receive coins based on the number of bean cards in that field and the "beanometer" for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.

Excalibohn plays much like Bohnanza except that most types of bean now have a special "magic power" associated with them. Each player starts the game with one magic card and can earn more. After planting one or two cards at the start of your turn, you now have a magic phase during which you can use potions and other special powers.

₹ 1,300.00
Ex Tax: ₹ 1,300.00

Game Details

BGG Link: BGG Link
Game Categories: Card Game | Farming | Negotiation
Game Mechanisms: Hand Management | Negotiation | Set Collection | Trading
Game Family: Digital Implementations: Tabletopia | Game: Bohnanza
Game Designer(s): Uwe Rosenberg
Game Artist(s): Björn Pertoft
BGG Rank Overall: 14095
BGG Weight: 2
BGG Weight Filter: 2 to 3
WE CAN GET THIS GAME ON REQUEST
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Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games

In Bohnanza, you plant, then harvest bean cards in order to earn coins. Each player starts with a hand of random bean cards, and each card has a number on it corresponding to the number of that type of beans in the deck. Unlike in most other cards games, you can't rearrange the order of cards in hand, so you must use them in the order that you've picked them up from the deck — unless you can trade them to other players, which is the heart of the game.

On a turn, you must plant the first one or two cards in your hand into the "fields" in front of you. Each field can hold only one type of bean, so if you must plant a type of bean that's not in one of your fields, then you must harvest a field to make room for the new arrival. This usually isn't good! Next, you reveal two cards from the deck, and you can then trade these cards as well as any card in your hand for cards from other players. You can even make future promises for cards received right now! After all the trading is complete — and all trades on a turn must involve the active player — then you end your turn by drawing cards from the deck and placing them at the back of your hand.

When you harvest beans, you receive coins based on the number of bean cards in that field and the "beanometer" for that particular type of bean. Flip over 1-4 cards from that field to transform them into coins, then place the remainder of the cards in the discard pile. When the deck runs out, shuffle the discards, playing through the deck two more times. At the end of the game, everyone can harvest their fields, then whoever has earned the most coins wins.

Excalibohn plays much like Bohnanza except that most types of bean now have a special "magic power" associated with them. Each player starts the game with one magic card and can earn more. After planting one or two cards at the start of your turn, you now have a magic phase during which you can use potions and other special powers.



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