
Exactly As Planned is a five-minute cooperative game played in real time. Players race against the clock in the last few minutes of their complex heist.
Each player will gather the tools necessary to satisfy their collection of jobs. Tools are not used up, so the same tool can help to complete multiple jobs at the same time. More efficient combinations of tools and jobs divided between players will allow the team to successfully complete one of several heist scenarios before the time is up and the thieves are discovered.
Once the team masters the fundamental elements of the game, communication restrictions are introduced. A member of the heist crawling through the ducts is unable to communicate as freely as the computer specialist in the van. One team member might be speaking only in questions, a second might have to stare at the ceiling, and a third might be restricted to saying only "yes" or "no".
If the players are lucky, everything will go, well, you know...
—description from the designer
- Model: Exactly As Planned
Game Details
BGG Link: | BGG Link |
Game Categories: | Card Game | Puzzle | Real-time |
Game Mechanisms: | Cooperative Game | Real-Time | Scenario / Mission / Campaign Game |
Game Designer(s): | Stephen M Krause | Ben Neumann |
BGG Weight Filter: | <2 |
Exactly As Planned is a five-minute cooperative game played in real time. Players race against the clock in the last few minutes of their complex heist.
Each player will gather the tools necessary to satisfy their collection of jobs. Tools are not used up, so the same tool can help to complete multiple jobs at the same time. More efficient combinations of tools and jobs divided between players will allow the team to successfully complete one of several heist scenarios before the time is up and the thieves are discovered.
Once the team masters the fundamental elements of the game, communication restrictions are introduced. A member of the heist crawling through the ducts is unable to communicate as freely as the computer specialist in the van. One team member might be speaking only in questions, a second might have to stare at the ceiling, and a third might be restricted to saying only "yes" or "no".
If the players are lucky, everything will go, well, you know...
—description from the designer
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Exactly As Planned
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