Eldritch Horror: Mountains of Madness
Explore the farthest reaches of Antarctica in Mountains of Madness, the second expansion for Eldritch Horror. Inspired by H.P. Lovecraft's novella, this expansion allows you to trace the path of a doomed expedition and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions as freshly-awakened horrors spread across the globe.
Eight investigators offer new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica’s frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization?
| Ages: | 14+ |
| NoOfPlayers: | 1-8 Players |
| PlayTime: | 180-180 Minutes |
| Playing Time : | Above 2 Hours |
| BGG Link: | BGG Link |
| Game Type: | Thematic Games |
| Game Categories: | Expansion for Base-game | Adventure | Fantasy | Fighting | Horror | Novel-based |
| Game Mechanisms: | Cooperative Game | Dice Rolling | Open Drafting | Point to Point Movement | Role Playing | Storytelling |
| Game Family: | Continents: Antarctica | Game: Eldritch Horror | Series: Arkham Horror Files (Fantasy Flight Games) | Theme: Cthulhu Mythos |
| Game Designer(s): | Nikki Valens |
| Game Artist(s): | Jake Murray |
| BGG Weight: | 3.26 |
| BGG Weight Filter: | 3 to 4 |
Explore the farthest reaches of Antarctica in Mountains of Madness, the second expansion for Eldritch Horror. Inspired by H.P. Lovecraft's novella, this expansion allows you to trace the path of a doomed expedition and enter the immense City of the Elder Things. What happens in Antarctica has worldwide repercussions as freshly-awakened horrors spread across the globe.
Eight investigators offer new roles to play as you confront these chilling, inhuman threats. Numerous additional Assets, Spells, Artifacts and Conditions may help investigators or harm them, and for the first time, Adventures and Prelude cards shape the international struggle against the Ancient Ones. Do you have the strength to survive Antarctica’s frozen wastes, encounter the Mountains of Madness, and stave off the end of human civilization?
