Menu
Your Cart

Deep State: Global Conspiracy

Deep State: Global Conspiracy image
Pre-order Out Of Stock
Deep State: Global Conspiracy
Age : 14+ |
No. of Players : 1-5 Players |
Playing Time : 40-75 Minutes

The Global Conspiracy expansion extends your experience of Deep State and consists of 4 modules you may add into the game in any combination you like.

Some Modules contain Projects and mini-expansions which can be added to the game separately.

All Modules and mini-expansions, with a few restrictions, work great with each other. Yet some work better than others. Recommendations are provided in the rules.

1. STRONG-ARM TACTICS MODULE

Consists of: Counter-Terrorism Project * Black Operations. XXI Century mini-expansion - 7 cards * 3 Treaty cards

The World: The Counter-Terrorism Project exploits the people’s fear of terrorism in order to concentrate absolute power in the hands of counter-terrorism organizations.

Black Operations: it might seem they have no other purpose than chaos and destruction. In fact, they change the rules. The winner will earn the ruins of the world, but it will be their ruins.

Gameplay: You discard cards to Advance in Counter-Terrorism. As a benefit, you may use Agents from your Recruitment Pool when Infiltrating an Objective or Carrying out a Covert Operation. Additionally, you eliminate your opponent's Agents while Advancing in the Project.

Black Operations are another type of Covert Operations. They require less Agents, but you discard your cards to conduct them. You Carry out Black Operations in order - Cyber Threat first, then Eco Terrorism, and finally Blackout.

2. FOURTH ESTATE MODULE

Consists of: Global Media Project * Trends mini-expansion - 6 cards * 3 Treaty cards

The World: The Global Media Project uses the media to lead the average person to the appropriate points of a view.

Social-political currents (Trends) usually originate in a highly influential country, and then like wind spread around the world. Trends should be anticipated and plans adjusted — done neither earlier nor later than necessary.

Gameplay: The Global Media Project requires you to sacrifice Treaties you have already made. But with this high cost, comes big benefits. Each time you advance in Global Media, you capture an Objective card. AND at the end of the game one of your Supreme Power cards generates MUCH more Influence for select Objective cards you have made.

Each Trend provides useful advantages for the duration of a game round and may be captured for Influence.

3. REPTILOIDS MODULE

Consists of: Reptiloid Project * 15 Reptiloid Objective cards * 3 Treaty cards * 3 Contactee cards (Men of Action) * 1 UFO Hysteria card (Trend).

The World: With the Reptiloids Module, Deep State takes a step into a fictional aspect of conspiracy theories. The ambitions of the ‘Committee’ on becoming a secret world government have become meaningless since the lizard-like aliens from the planet Nibiru are closer than ever to seizing power on Earth.

Gameplay: Reptiloids Project effectively replaces the Deep State Project. Players compete for Reptiloid Objective cards that allow them to make new Treaties while ignoring their conditions, and they Advance in Reptiloids Project in order to obtain new Treaties and gather Influence at the end — but only if they have enough Special Interest emblems on their cards!

4. SUPERIORITY DOCTRINE MODULE

Consists of: Nuclear Power, Worldwide Bank, and World, Inc. Projects

Gameplay: Each of these Projects replaces one of the base game Projects. Nuclear Power provides you with Ghost Agents for each World War card played. Worldwide Bank extends your ability to reach distant cards further down the Infiltration Zone. World, Inc. returns your Agents back from missions and generates Influence for every Project you participate in.

PLAYERS

All Modules are suitable for 1 to 5 players. Detailed solo play rules are provided in the rules for each of the Modules.

₹ 9,999.00
Ex Tax: ₹ 9,999.00
  • Model: Deep State: Global Conspiracy
₹ 9,999.00 PRICE ALERT
The price shown is not actual but an automated place holder value. The same will be updated once we have correct price from publisher/supplier.
THIS GAME IS NOT IN STOCK AND IS PRE-ORDER
You are pre-ordering this item which will be available for shipping as per the date mentioned.
Kindly note that the date given is approximate and we put in our sincere efforts to ship them on committed date. However, the world wide sea shipping is in high demand and hence shipping may be delayed due to circumstances beyond our control.

If you are not ready to accept any delay, please do not place order.

Game Details

WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games

The Global Conspiracy expansion extends your experience of Deep State and consists of 4 modules you may add into the game in any combination you like.

Some Modules contain Projects and mini-expansions which can be added to the game separately.

All Modules and mini-expansions, with a few restrictions, work great with each other. Yet some work better than others. Recommendations are provided in the rules.

1. STRONG-ARM TACTICS MODULE

Consists of: Counter-Terrorism Project * Black Operations. XXI Century mini-expansion - 7 cards * 3 Treaty cards

The World: The Counter-Terrorism Project exploits the people’s fear of terrorism in order to concentrate absolute power in the hands of counter-terrorism organizations.

Black Operations: it might seem they have no other purpose than chaos and destruction. In fact, they change the rules. The winner will earn the ruins of the world, but it will be their ruins.

Gameplay: You discard cards to Advance in Counter-Terrorism. As a benefit, you may use Agents from your Recruitment Pool when Infiltrating an Objective or Carrying out a Covert Operation. Additionally, you eliminate your opponent's Agents while Advancing in the Project.

Black Operations are another type of Covert Operations. They require less Agents, but you discard your cards to conduct them. You Carry out Black Operations in order - Cyber Threat first, then Eco Terrorism, and finally Blackout.

2. FOURTH ESTATE MODULE

Consists of: Global Media Project * Trends mini-expansion - 6 cards * 3 Treaty cards

The World: The Global Media Project uses the media to lead the average person to the appropriate points of a view.

Social-political currents (Trends) usually originate in a highly influential country, and then like wind spread around the world. Trends should be anticipated and plans adjusted — done neither earlier nor later than necessary.

Gameplay: The Global Media Project requires you to sacrifice Treaties you have already made. But with this high cost, comes big benefits. Each time you advance in Global Media, you capture an Objective card. AND at the end of the game one of your Supreme Power cards generates MUCH more Influence for select Objective cards you have made.

Each Trend provides useful advantages for the duration of a game round and may be captured for Influence.

3. REPTILOIDS MODULE

Consists of: Reptiloid Project * 15 Reptiloid Objective cards * 3 Treaty cards * 3 Contactee cards (Men of Action) * 1 UFO Hysteria card (Trend).

The World: With the Reptiloids Module, Deep State takes a step into a fictional aspect of conspiracy theories. The ambitions of the ‘Committee’ on becoming a secret world government have become meaningless since the lizard-like aliens from the planet Nibiru are closer than ever to seizing power on Earth.

Gameplay: Reptiloids Project effectively replaces the Deep State Project. Players compete for Reptiloid Objective cards that allow them to make new Treaties while ignoring their conditions, and they Advance in Reptiloids Project in order to obtain new Treaties and gather Influence at the end — but only if they have enough Special Interest emblems on their cards!

4. SUPERIORITY DOCTRINE MODULE

Consists of: Nuclear Power, Worldwide Bank, and World, Inc. Projects

Gameplay: Each of these Projects replaces one of the base game Projects. Nuclear Power provides you with Ghost Agents for each World War card played. Worldwide Bank extends your ability to reach distant cards further down the Infiltration Zone. World, Inc. returns your Agents back from missions and generates Influence for every Project you participate in.

PLAYERS

All Modules are suitable for 1 to 5 players. Detailed solo play rules are provided in the rules for each of the Modules.



Reviews Over Deep State: Global Conspiracy

Total Reviews (0)

Average Rating:

(0)
Art Work   
Replayability   
Component Quality   
Price   
Art Work :   
Replayability :   
Component Quality :   
Price :   

TOP CUSTOMER REVIEWS

Write a review

Note: HTML is not translated!
Bad Good
Whatsapp chat!
Hi! Connect with us for your queries.
We use cookies and other similar technologies to improve your browsing experience and the functionality of our site. Privacy Policy.

This product is currently Out-of-Stock and we can source this game on request from one of our supplier.

Enter your email address below and we will notify you as soon as the product is available.

Email
Comments