Anastyr Chronicles MERCENARY PLEDGE
Anastyr Chronicles is a cooperative campaign game set in a dark and savage fantasy world. You play as the Companions of the Spear, heroes bound by fate who journey across the lands of Alboraan in search of the fragments of the World Spear, an ancient artifact powerful enough to defeat Anastyr, the Dragon Queen, and her dragon Volkar.
From the below crowdfunding compaign
https://gamefound.com/en/projects/dont-panic-games/anastyr-chronicle
Includes
This pledge offers two campaigns of four adventures each, featuring two Boss battles. It also contains four Heroes miniatures, both on foot and mounted, five Beast miniatures (two horses, two hyattis, and one wyvern), all ennemies in acrylic standees, and all the material required to play these campaigns.
| Ages: | 14+ |
| NoOfPlayers: | 1-4 Players |
| PlayTime: | 60-90 Minutes |
| Playing Time : | Upto 2 Hours |
| BGG Link: | BGG Link |
| Game Categories: | Adventure | Dice | Fantasy | Miniatures | Video Game Theme |
| Game Mechanisms: | Cooperative Game | Dice Rolling | Map Addition | Multi-Use Cards | Scenario / Mission / Campaign Game | Storytelling |
| Game Family: | Admin: Upcoming Releases | Crowdfunding: Gamefound | Mechanism: Campaign Games |
| Game Designer(s): | Philippe Ville |
| Game Artist(s): | Carlos Amaral | Georges Clarenko | Alexander Ngo | Paolo Parente | Wayne Reynolds |
| BGG Weight Filter: | < | 2 |
Anastyr Chronicles is a cooperative campaign game set in a dark and savage fantasy world. You play as the Companions of the Spear, heroes bound by fate who journey across the lands of Alboraan in search of the fragments of the World Spear, an ancient artifact powerful enough to defeat Anastyr, the Dragon Queen, and her dragon Volkar.
Each Adventure unfolds on a modular board that evolves through a scrolling system inspired by beat 'em up video games, simulating continuous movement across shifting landscapes. Along their journey, heroes can even mount wild creatures, harnessing their abilities to move faster or strike with greater impact.
The game blends exploration and tactical combat against enemies controlled by the game. Heroes must coordinate their actions, manage their Combat cards to trigger combos or unleash their Fury, a devastating ability unique to each character. From one Adventure to the next, players unlock new Combat cards and grow in strength as they confront increasingly formidable foes, including Bosses.
The story is driven by Quest cards, which structure the objectives, develop the narrative, and introduce tension, twists, and evolving situations.
—description from the designer
