
Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe’s fate will be decided.
"An Attrition of Souls" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game.
—description from the designer
- Model: An Attrition of Souls
Game Details
BGG Link: | BGG Link |
Game Type: | Wargames |
Game Categories: | Wargame | World War I |
Game Mechanisms: | Dice Rolling | Events | Movement Points | Point to Point Movement | Simulation | Tile Placement |
Game Family: | Continents: Europe | Crowdfunding: Kickstarter | Players: Two Player Only Games |
Game Designer(s): | Scott W. Leibbrandt |
Game Artist(s): | Bill Morgal |
BGG Rank Overall: | 7309 |
BGG Weight: | 2.27 |
BGG Weight Filter: | 2 to 3 |
Armies are marching and the lamps are going out all over Europe. From the trenches of Flanders to steppes of Russia, two colossal military blocs are about to engage in brutal conflict, from which only one can emerge victorious. It is up to you to take control of one of these great alliances. Plot your moves carefully, for within an hour Europe’s fate will be decided.
"An Attrition of Souls" is a light, fast-paced wargame. It uses a unique tile-placement system to simulate the First World War. Each turn, you will randomly draw tiles from a pouch based on your economic points and use them to the best of your ability. The game features a combat system meant to simulate the horrific attrition of this conflict. Strategy is key, as the dice will offer no bloodless victories in this game.
—description from the designer
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An Attrition of Souls
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