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Absolute Victory: World Conflict 1939-1945

Absolute Victory: World Conflict 1939-1945 image
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Absolute Victory: World Conflict 1939-1945
Age : 12+ |
No. of Players : 2-2 Players |
Playing Time : 120-1200 Minutes

From the publisher:

A global-level World War II game from Compass Games from the Charles S. Roberts Award-winning design team of Ben Madison and Wes Erni. Absolute Victory features three large maps (39x26 hexes each) covering the entire world on a sliding scale that gives more attention to places of the world (such as Europe) that saw the most fighting, and less to places (such as South America) that didn't.

1,700 counters represent the armed forces -- land, naval, and air -- of more than 90 nations. A chit draw system of more than 2,500 random events plunges the players into the chaotic world of the wartime 1940s, a world of competing agendas, unstable nations and untrustworthy allies.

Game mechanics are designed to focus the player's attention on military and strategic aspects of the war rather than the "boring stuff". They include simple production rules (no bean counting), a tense land combat system featuring battle modes, and turns built around alternating pulses -- some military, some political -- that minimize 'down time' for the non-phasing player.

₹ 9,999.00
Ex Tax: ₹ 9,999.00
  • Model: Absolute Victory: World Conflict 1939-1945
₹ 9,999.00 PRICE ALERT
The price shown is not actual but an automated place holder value. The same will be updated once we have correct price from publisher/supplier.

Game Details

BGG Link: BGG Link
Game Type: Wargames
Game Categories: Economic | Political | Wargame | World War II
Game Mechanisms: Chit-Pull System | Dice Rolling | Events | Grid Movement | Hexagon Grid | Simulation
Game Family: Players: Two Player Only Games | Region: The World
Game Designer(s): Wes Erni | Ben Madison
Game Artist(s): Knut Grünitz
BGG Rank Overall: 8090
BGG Weight: 4.13
BGG Weight Filter: 4 to 5
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From the publisher:

A global-level World War II game from Compass Games from the Charles S. Roberts Award-winning design team of Ben Madison and Wes Erni. Absolute Victory features three large maps (39x26 hexes each) covering the entire world on a sliding scale that gives more attention to places of the world (such as Europe) that saw the most fighting, and less to places (such as South America) that didn't.

1,700 counters represent the armed forces -- land, naval, and air -- of more than 90 nations. A chit draw system of more than 2,500 random events plunges the players into the chaotic world of the wartime 1940s, a world of competing agendas, unstable nations and untrustworthy allies.

Game mechanics are designed to focus the player's attention on military and strategic aspects of the war rather than the "boring stuff". They include simple production rules (no bean counting), a tense land combat system featuring battle modes, and turns built around alternating pulses -- some military, some political -- that minimize 'down time' for the non-phasing player.



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