
1979: Revolution in Iran is a national-level strategic wargame covering the events leading up to the 1953 coup, the Islamic Revolution, and the turbulent period in between. You play as either the Coalition, pushing to nationalize the oil industry and later rise to oppose the Shah and remove him from power, or as the Royalist, fighting to keep the Shah, Mohammed Reza Pahlavi, in power and protect American and British oil interests.
1979 is a card-driven wargame for two players. Unlike many other event card games, each turn begins with a draft of event cards before alternating action rounds. Factional influence is each player's primary resource. It is used to trigger events, take actions and most importantly, mount opposition to those in power.
Scoring is not open information, keeping tension front and center from start to finish. Do you have what it takes to change the course of history?
—description from the designer
- Publisher: The Dietz Foundation
- Model: DTZ1979
Game Details
BGG Link: | BGG Link |
Game Type: | Wargames |
Game Categories: | Educational | Modern Warfare | Political | Wargame |
Game Mechanisms: | Action/Event | Chit-Pull System | Dice Rolling | Hand Management | Open Drafting | Simulation |
Game Family: | Country: Iran | Crowdfunding: Kickstarter | Digital Implementations: VASSAL | Players: Two-Player Only Games | Players: Wargames with Rules Supporting Only Two Players | Theme: Deserts |
Game Designer(s): | Daniel Bullock |
Game Artist(s): | Jacob Walker |
BGG Rank Overall: | 8657 |
BGG Weight: | 2.87 |
BGG Weight Filter: | 2 to 3 |
1979: Revolution in Iran is a national-level strategic wargame covering the events leading up to the 1953 coup, the Islamic Revolution, and the turbulent period in between. You play as either the Coalition, pushing to nationalize the oil industry and later rise to oppose the Shah and remove him from power, or as the Royalist, fighting to keep the Shah, Mohammed Reza Pahlavi, in power and protect American and British oil interests.
1979 is a card-driven wargame for two players. Unlike many other event card games, each turn begins with a draft of event cards before alternating action rounds. Factional influence is each player's primary resource. It is used to trigger events, take actions and most importantly, mount opposition to those in power.
Scoring is not open information, keeping tension front and center from start to finish. Do you have what it takes to change the course of history?
—description from the designer
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1979: Revolution in Iran
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