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Pilgrim

Pilgrim image
Out Of Stock
Pilgrim

In Pilgrim, players are abbots and abbesses of their own provincial 14th century abbey, each seeking to:

  • Build the best pilgrim routes to distant sites via strategic shrines
  • Ordain serfs to become acolytes
  • Give alms to the poor
  • Build essential annexes
  • Be the most devout and pious

A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks.

Pilgrim is a game played over 26 rounds with perfect information, zero randomness (once the game starts), and one hundred and sixty sextillion possible starting set-ups. Player interaction is intense and constant. The meek might inherit the earth, but you will need to be made of stronger stuff to become the next cardinal and win the game.

—description from the designer

₹ 9,999.00
Ex Tax: ₹ 9,999.00
₹ 9,999.00 PRICE ALERT
The price shown is not actual but an automated place holder value. The same will be updated once we have correct price from publisher/supplier.
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It will take anywhere between 1 to 3 months or more in case of Kickstarter games
Ages: 14+
NoOfPlayers: 1-4 Players
PlayTime: 60-150 Minutes
Playing Time : Above 2 Hours
BGG Link: BGG Link
Game Categories: Medieval
Game Mechanisms: End Game Bonuses | Mancala | Tile Placement | Track Movement | Worker Placement
Game Family: Admin: Upcoming Releases
Game Designer(s): Nick Case
Game Artist(s): Harald Lieske
BGG Weight: 3.5
BGG Weight Filter: 3 to 4

In Pilgrim, players are abbots and abbesses of their own provincial 14th century abbey, each seeking to:

  • Build the best pilgrim routes to distant sites via strategic shrines
  • Ordain serfs to become acolytes
  • Give alms to the poor
  • Build essential annexes
  • Be the most devout and pious

A unique twist on a mancala-movement mechanism distributes a player's acolytes across eight duties and the capital city to determine each turn's action. 18xx-style tile development on the map board builds trade routes for revenue and pilgrim trails for endgame points. Common serfs need to be ordained to ensure that the abbey is adequately serviced and your acolyte numbers will need to be carefully balanced across ever changing duties and vocational tasks.

Pilgrim is a game played over 26 rounds with perfect information, zero randomness (once the game starts), and one hundred and sixty sextillion possible starting set-ups. Player interaction is intense and constant. The meek might inherit the earth, but you will need to be made of stronger stuff to become the next cardinal and win the game.

—description from the designer

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