Pax Emancipation
The 7 wonders of the great civilizations were built by slave-power, and societies' need to enslave weaker neighbors went unquestioned for millennia. Until the day an audacious petition was sent to Parliament, not just to end slavery in England, but throughout the entire world! In this game, you assume the role of an abolitionist during the Age of Enlightenment, either a Parliamentarian, an evangelical, or a private philanthropist. Assign warships to blockade slave ports or intercept slave ships, install missions, trading posts, and colonies in foreign lands steeped in serfdom, challenge the institution of slavery on moral and legal grounds in courts, and sanction underground railroads, slave revolts and revolutions. Play in cooperative-competitive, cooperative, or solitaire modes. If victorious, you achieve the greatest political accomplishment in history: making slavery everywhere illegal.
—description from the publisher
| Ages: | 14+ |
| NoOfPlayers: | 1-3 Players |
| PlayTime: | 60-120 Minutes |
| Playing Time : | Upto 2 Hours |
| BGG Link: | BGG Link |
| Game Type: | Strategy Games | Thematic Games |
| Game Categories: | Age of Reason | Political |
| Game Mechanisms: | Action Points | Cooperative Game | Deck, Bag, and Pool Building | Dice Rolling | End Game Bonuses | Open Drafting |
| Game Family: | Components: Map (Global Scale) | Series: Pax | Theme: Alternate History |
| Game Designer(s): | Phil Eklund |
| Game Artist(s): | Karim Chakroun | Johanna Pettersson |
| BGG Rank Overall: | 2946 |
| BGG Weight: | 4.56 |
| BGG Weight Filter: | 4 to 5 |
The 7 wonders of the great civilizations were built by slave-power, and societies' need to enslave weaker neighbors went unquestioned for millennia. Until the day an audacious petition was sent to Parliament, not just to end slavery in England, but throughout the entire world! In this game, you assume the role of an abolitionist during the Age of Enlightenment, either a Parliamentarian, an evangelical, or a private philanthropist. Assign warships to blockade slave ports or intercept slave ships, install missions, trading posts, and colonies in foreign lands steeped in serfdom, challenge the institution of slavery on moral and legal grounds in courts, and sanction underground railroads, slave revolts and revolutions. Play in cooperative-competitive, cooperative, or solitaire modes. If victorious, you achieve the greatest political accomplishment in history: making slavery everywhere illegal.
—description from the publisher
