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Magical Athlete: Second Wind

Magical Athlete: Second Wind image
Out Of Stock
Magical Athlete: Second Wind

Magical Athlete: Second Wind is the standalone follow-up to Magical Athlete by Richard Garfield and Takashi Ishida, here in the English edition from CMYK. It brings a fresh line-up of absurd racers with rule-bending powers, six dice and a brand-new double-sided track, for 2 to 6 players aged 8 and up in around 30 minutes.

Draft your team of racers, then roll and move through four chaotic races in which every racer's ability twists the rules for everyone else. Second Wind plays perfectly on its own, but it is built to mix with the original box: combine both and run the Grand Circuit across all four tracks for even more wild character and track combinations.

₹ 2,999.00
Ex Tax: ₹ 2,999.00
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
Ages: 14+
NoOfPlayers: 2-6 Players
PlayTime: 30-30 Minutes
Playing Time : Under 30 Minutes
BGG Link: BGG Link
Game Type: Family Games | Party Games
Game Categories: Animals | Dice | Racing
Game Mechanisms: Open Drafting | Race | Roll / Spin and Move | Track Movement | Variable Player Powers
Game Family: Animals: Bears | Animals: Elephants | Animals: Rabbits / Hares | Animals: Snakes | Food & | Drink: Bananas | Sports: Athletics / Track and Field
Game Designer(s): Richard Garfield | Takashi Ishida
Game Artist(s): Angela Kirkwood
BGG Rank Overall: 1647
BGG Weight: 1.17
BGG Weight Filter: < | 2

Magical Athlete: Second Wind is the standalone follow-up to Magical Athlete by Richard Garfield and Takashi Ishida, here in the English edition from CMYK. It brings a fresh line-up of absurd racers with rule-bending powers, six dice and a brand-new double-sided track, for 2 to 6 players aged 8 and up in around 30 minutes.

Draft your team of racers, then roll and move through four chaotic races in which every racer's ability twists the rules for everyone else. Second Wind plays perfectly on its own, but it is built to mix with the original box: combine both and run the Grand Circuit across all four tracks for even more wild character and track combinations.

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