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Crown of Emara

Crown of Emara image
Crown of Emara image
Crown of Emara image
Crown of Emara image
Pre-order Out Of Stock
Crown of Emara image
Crown of Emara image
Crown of Emara image
Crown of Emara image
Crown of Emara

Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore, only the nobleman who is able to care for Emara’s citizens as well as Thedorius himself did, shall become Thedorius’ successor and wear the Crown of Emara. To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this, players have to cater to the citizens' needs and – most importantly – offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates. Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.

  • Worker placement/city building strategy game
  • Two scoring tracks offer scoring twist: only the lower score counts towards victory (both tracks have to be advanced equally)
  • Includes solo-play option
  • Play time: 45-75 minutes
₹ 4,150.00
Ex Tax: ₹ 4,150.00
  • Model: 55145E
  • Weight: 2.60kg
  • SKU: B07YNDDXWV
THIS GAME IS NOT IN STOCK AND IS PRE-ORDER
You are pre-ordering this item which will be available for shipping as per the date mentioned.
Kindly note that the date given is approximate and we put in our sincere efforts to ship them on committed date. However, the world wide sea shipping is in high demand and hence shipping may be delayed due to circumstances beyond our control.

If you are not ready to accept any delay, please do not place order.
WE CAN GET THIS GAME ON REQUEST
It is our aim to make many board games available to you at affordable prices.
Please use the "REQUEST THIS GAME" option and We will send you an email when the item is available for Ordering.
It will take anywhere between 1 to 3 months or more in case of Kickstarter games
  • Worker placement/city building strategy game
  • Two scoring tracks offer scoring twist: only the lower score counts towards victory (both tracks have to be advanced equally)
  • Includes solo-play option
  • Play time: 45-75 minutes

 

 

Product description

Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches. Therefore, only the nobleman who is able to care for Emara’s citizens as well as Thedorius himself did, shall become Thedorius’ successor and wear the Crown of Emara. To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara. To achieve this, players have to cater to the citizens' needs and – most importantly – offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates. Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move. Additionally, two scoring tracks lead to a multidimensional playstyle, as only the lower score counts towards victory and thus both tracks have to be advanced equally.

 



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