A group of adventurers got together on a submarine to try and gather the treasures that sleep at the bottom of the sea. Everyone geared up in diver suits, but having a very old submarine means sharing the same oxygen tank. If one of them dives too deep, the other divers' lives will be on the line! Will the adventurers make it back to the submarine safely?
Playing "Deep Sea Adventure", you have to dive deeper using the dices.
You roll the dices and go further on the treasure-chips. You can decide if you want to take the treasure you stop on or not.
The deeper you dive, the higher are the chances to get good treasures, but if you take too many, the oxygen in your shared tank will be used up quicker.
If you don't make it back to the submarine before the oxygen is used up, you lose all the treasures you collected in the current round. You can also try to drown the other players through picking up many treasures and thus using up a lot of oxygen. You have the choice what to do, but don't forget to always subtract the amount of treasures you collected from the eyes of the two dices and also to lower the oxygen by the amount of your treasures.
Inside the nicely designed, compact, blue box you will find 48 chips, a submarine, colorful meeples and two dices with numbers from 1 to 3.
The game is designed by Jun Sasaki who also designed "In A Grove", "Kobayakawa" and "A Fake Artist Goes To New York" and Goro Sasaki who helped making a game for the first time.